(define-behaviors
  "锤子检测"
   (Behavior
     {
      :PeriodicEffect
       (EffectSearchUnit (CircleArea Unit.Pos 1.0) 
         (EffectSet 
            (EffectDamage)
            (EffectUnitState "hitFly")
            (EffectDestoryUnit)
         )
       )
       :PeriodicCD  0.1
     }
   )
   "格挡"
   (Behavior
     {
       
     }
   )

   "加速酒"
   (Behavior
     {
       :Duration 5.0
       :Modfication 
       {
         :MoveSpeed 10
       }
     }
   )
)